VR Park

VR Park

ICO Ended
18,065 Views
Our project is designed to accelerate the development and integration of virtual reality technologies in various areas. At our fingertips, virtual reality parks are able to provide users with not only a modern and exciting way to have fun, but also reveal other opportunities of virtual reality, such as holding exhibitions with full immersion in the exposition and safe training in conditions close to reality. In addition, we are creating a platform for developing and distributing games and other software products that use virtual reality technology in various areas.

Already today, virtual reality technology is radically changing the process of user interaction with virtual worlds and various applied computer programs. This leads to a reforming of public opinion about games and works with applications, thanks to the transformation of these processes into an active type of activity that does not cause harm to health, as well as making them as native as possible. Together with each project participant, Virtual Reality Park Limited accelerates the distribution and integration of virtual reality into various processes, which will help make many human activities more fruitful and more useful.
7.4
TOTAL SCORE
7.3
ICO PROFILE

(weight: 45%)

10
TEAM PROOF

(weight: 20%)

Get widget
General
Website: Visit
White paper: Read
Pre-sale Time: 20 June 2024 - 20 Aug 2010
ICO Time: 20 Aug 2024 - 20 Apr 2017
Whitelist/KYC: KYC
Country: UK
Token info
Ticker: VR
Platform: Ethereum
Token Type: Utility
Available for sale: 3,900,000 VR
Financial
ICO Price: 1.0000 USD
Soft cap: 800,000 USD
Hard cap: 3,000,000 USD
Q4 2016
Foundation of the Virtual Park company.<br /> <br /> Development of body tracking and motion capture technology.<br /> <br /> Development and construction of the first alpha version of the body control costume.<br /> <br /> Development of the camera system for body position tracking in spac.<br /> <br /> Integration of Leap Motion and writing of the software to capture the movement of the hands.
Q1 2017
Building System.<br /> <br /> The first tests of body control suit with synchronization of VR motion capture cameras.<br /> <br /> Development of stable software.<br /> <br /> Building and testing the first full version of the platform.<br /> <br /> Optimization of space position reading algorithms.
Q2 2017
Construction of the system.<br /> <br /> Presentation of the technology to the company's first investors and the first round of attracting investments.<br /> <br /> Development of VR applications and starting work on the SDK.<br /> <br /> Re-testing and debugging the tracking system.<br /> <br /> Development of interactive weapons for VR games and interactive objects.
Q3 2017
Exploring the needs of the VR market.<br /> <br /> Analysis of business needs and target audience of Virtual Reality.<br /> <br /> Own investments to create a test version of the Virtual Park ecosystem.<br /> <br /> Launch of the first platform in test mode.<br /> <br /> Setting up a Body Control System.<br /> <br /> Design project of the platform and formation of a strategy for the platform to enter the open market.
Q4 2017
Early Product Version.<br /> <br /> Presentation of the SDK to third-party developers.<br /> <br /> Attracting a second round of investments in the project..<br /> <br /> Acquaintance of the project with users in open areas<br /> <br /> Software development to expand the functionality of Virtual Parks.<br /> <br /> Review of technology solutions and platform positioning in the open market.<br /> <br /> PR and marketing of open areas.
Q1-Q4 2018
Preparation for the distribution of tokens.<br /> <br /> Preparation the use of blockchain networks in the Virtual Park ecosystem.<br /> <br /> Getting started on the Virtual Park project regulations.<br /> <br /> Attracting consultants.<br /> <br /> Acquaintance of the project with potential investors.<br /> <br /> Development fundraising company.<br /> <br /> Overview of the technology solutions and platform positioning.<br /> <br /> Media plan development and marketing research.<br /> <br /> Registration of Virtual Park in the UK.
Q1 2019
Distribution of VR tokens.<br /> <br /> Virtual Park project presentation on the open market.<br /> <br /> Virtual Park Marketing Campaign.<br /> <br /> Start attracting capital to scale the project to the world market.<br /> <br /> Road Show in Asia and Europe.<br /> <br /> Distribution of VR tokens.<br /> <br /> Summing up and making construction regulations.
Q2 2019
Payment in blockchain VR Token.<br /> <br /> Construction of the first Virtual Parks after distribution of tokens.<br /> <br /> Development of VR apps marketplace for VR Market.
Q3-Q4 2019
Effective promotion and integration.<br /> <br /> API development for integration with Virtual Park apps.<br /> <br /> The second stage of the construction of parks in the USA.<br /> <br /> Summing up interim results and public report.<br /> <br /> Localization of the platform into additional languages.<br /> <br /> Starting blockchain network and introducing VR token into circulation.<br />
Screenshots taken on 25 Feb 2019
Kirill Granev
CEO
Participates in a number of projects
German Molchanov
CCO
Participates in a number of projects
Katarina Stabredova
PR Director
No participating data
Andrey Vinnikov
Frontend Developer
Participates in a number of projects
Yuriy Lavroushen
Full Stack Developer
No participating data
Dmitry Turovets
Project promotion specialist
Participates in a number of projects
Andrey Gillikh
Developer of advanced UX/UI
No participating data
Mikhail Gerasimov
IT specialist
No participating data
Alyona Ivanova
Editor-In-Chief
No participating data
Oksana Tovstoles
Chief manager of our project
No participating data
Alexandra Fefelova
Illustrator
No participating data
Ruslan Sadovnikov
Chief Legal Advisor
Participates in a number of projects
Alexey Gagarin
Specialist in the promotion of projects in the media
Participates in a number of projects
Bakhodur Madzhitov
Web programming specialist
No participating data
Alyona Kachan
Multi-skilled designer
No participating data
Evgeny Saratovtsev
DevOps engineer
Participates in a number of projects
Ksenia Oleynik
Multidisciplinary specialist
No participating data
Aidar Salimov
3D graphic designer and illustrator
No participating data

Advisors (2)

Dmitry Musersky
Olympic champion of 2012 in volleyball
No participating data
Dmitry Teryomenko
Legionnaire of the Ukrainian national volleyball team
No participating data
HEIGHT - 0px
WIDTH - 0px
PUT THIS CODE TO YOUR WEBSITE
ICO List
Other Interesting ICOs
Upcoming
Apillon
Apillon is a Web3 development platform empowering developers to build in the Polkadot ecosystem. Through standard API connections, it provides the complete technology stack of connected services for creating NFT, GameFi, DeFi, and other Web3 products easily, reliably, and fast.
Upcoming
Invictus Margin Lending
The Invictus Margin Lending Fund offers investors the ability to take advantage of the volatile nature of the cryptocurrency market without risking direct exposure. The fund aims to maximize interest income on USD and USD equivalents with zero anticipated drawdown risk by taking dollar-based positions on margin lending platforms.
Upcoming
Pigzbe
Pigzbe uses the blockchain to make money transfers within families borderless, safe, and instant. By unlocking the potential of globalised families as micro-financing networks, Pigzbe teaches children about money in the 21st century.
Upcoming
Coolomat
Coolomat Market will change the online e-commerce grocery sector with an innovative approach connecting customers and producers, big and small, over a new innovative online platform utilizing blockchain technology and open source software. A big “game changer” is the connection to physical click & collect pick up point devices – Coolomats. Our devices present the first and the only worldwide network of such kind.
Active
World Mobile Token
World Mobile is going the extra mile to open a new world. With nearly 4 billion people left offline, digital exclusion is a significant problem. Unlike traditional mobile networks, World Mobile is based on the sharing economy, selling affordable network nodes to local business owners, and so they have the power to connect themselves and others while sharing the rewards. The World Mobile Token (WMT) is a digital token that is issued with the purpose of allowing the participants to provide a service on the network and be rewarded accordingly for it. The primary role of WMT is to incentivise both token holders that want to support the operation of the network by way of delegating their WMT stake to a node operator (stakers) as well as node operators that operate their own node. WMT is the utility token at the heart of World Mobile Chain, a solution developed in partnership between Input Output Global and World Mobile to democratize access to digital, financial and social services in Africa, the first of its kind to go the extra mile and connect the unconnected. The sharing economy enabled by WMT provides the foundation for affordable network nodes, based on the Cardano blockchain infrastructure. These network nodes act as local relays for internet connectivity. Subscribers to these networks will be able to access Input Output’s digital identity solution, Atala PRISM, which will allow them to use services such as digital banking, healthcare and education.
Upcoming
Universal Recognition Token
Universal Recognition Token is the first blockchain-based corporate rewards marketplace where employees may sell and auction their gifts, rewards and prizes to the general public. URT is disrupting a $90 billion dollar annual spend market in the United States alone, according to the Incentive Federation.