Arcus is a project to combine crypto world and augmented reality.
The main idea is to place coins in containers containing some top-end crypto-currencies (BTC, ETH, LTC, Zcash and Waves). Players just need to find and take these coins! The whole process will take place in a game form.
Containers are objects visible only with the help of a special application located on the streets of the city, in parks, squares, etc.
The application will allow to find the container and open it. To do this, the application will run in two modes. The first mode is the Radar, which will inform about a nearby container within a certain radius of the player. The second mode is the Capture that allows to see the container and use Augmented Reality (AR) technology.
Once the player finds the container and makes the capture, the coin in the container enters the internal wallet, after which it can be withdrawn to an external wallet or crypto exchange.
To implement the project, we have created an Arcus coin, which will also be used inside the system to buy game benefits, such as increasing the radar radius. In addition, the coin will be used by advertisers and project sponsors who will place their information in containers. The Arcus coin was released on the basis of the Waves blockchain.
Creation of a prototype application. Solution of the main<br />
<br />
technical issues.
Q1 2018
Issue and placement of the ARCUS coin. Placement of<br />
<br />
information on specialized resources.
Q2 2018
Start of the preliminary Token sale stage. Launch of an<br />
<br />
advertising campaign. Creation of a prototype of the advertiser Web<br />
<br />
Service.
Q3 2018
ARCUS coin AirDrop. Release of Alpha-version.<br />
Q4 2018
Release of Beta-version of the application. Start selling<br />
<br />
tokens to advertisers. Launch of the Bounty campaign. Launch of<br />
<br />
the main Token sale stage. Allocation of funds, creation of a working<br />
<br />
version. Involving managers to sale services to advertisers in Russia.
Q1 2019
Integration of user’s game progress in the application. Creation<br />
<br />
of Boss-type objects for the team game. Sales of additional services<br />
<br />
to users. Creation of an international token sales team. Expansion in<br />
<br />
other countries.
Q2 2019
Creation of player ratings. The ability to create clans.<br />
<br />
Attracting sponsors for tournaments.