FunnyToken is an open protocol that enables the peer-to-peer exchange of assets on the Ethereum Blockchain. The safest and easiest way to buy, sell and trade in games and digital services.
In a world where digital assets have gained value with the use of ERC-20 blockchain, FunnyToken(FUNTO) aims at bringing cryptocurrencies into use in games and digital services. FunnyToken intends to be an option for purchase and sale online and offline services’ in-app elements or any advantage offered.
The unrealized and unrealistic objectives of the other familiar projects on the market have been making users unsure and disappointed. On the contrary, FunnyToken is a project which is straighthead and when examined technically, it’s consistent and highly possible to be actualized. The reason why our project is on a straight basis is that we’ll be perceptibly administering to the project’s objectives by creating our own ecosystem with our Internal Productions. And this ecosystem, on the first stage, will bring a natural growth and trading volume with itself as the users will be able to use FunnyTokens they earn through our services.
FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other services for trades and in exchange for other cryptocurrencies if desired. FunnyToken aims at servicing in two platforms such as Internal Productions and External Productions. External Productions are the games and services which are already in the market. On the other hand, Internal Productions are the games and services which are in FunnyToken’s own structure. All the games and services we will produce contain a system which makes users who follow in-game scenarios earn FunnyToken. Also, FunnyToken is a cryptocurrency which will be available for digital product and service purchases in the future.
The objectives of the project were determined<br />
The team was formed and started to work on the technical details.
2019 February
The team has begun to work on unnyToken infrastructure
2019 March
We started to write the whitepaper
2019 May
Website works started
2019 June
The main idea of the game showed up. CYRPTOWORLD game was born.
2019 July
Game script was written.<br />
The Works on technical details of the game have started.
2019 August
The project was announced <br />
ICO and IEO processes of the project were started.
2019 September
CYRPTOWORLD game’s preview was completed.
2019 November
ICO and IEO processes were completed
Q4 2019
We started to work to get listed on the crypto-currency market.<br />
We proudly launched our first game CRYPTOWORLD.
2020
We started to work on new games and applications.<br />
We are ready for more, therefore, we started to negotiate with different platforms and services to meet with you all out there.