Gameflip

Gameflip

Trading
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Established in 2014 in Silicon Valley, California, USA, Gameflip has built a robust marketplace for gamers to buy and sell digital goods. Over 2 million gamers buying and selling gaming digital goods safely with Gameflip. Over 10 million web views and 2 million mobile app accesses monthly. Millions of digital goods transacted monthly. With FLIP and blockchain technology, Gameflip is taking the next major step to realize ubiquitous liquidity for digital goods.
General
Website: Visit
White paper: Read
ICO Time: 04 Dec 2017 - 29 Jan 2018
Country: USA
Token info
Ticker: FLP
Platform: Ethereum
Available for sale: 43,200,000 FLP (43.2%)
Total supply: 100,000,000 FLP
Financial
Raised $ 15,000,000
ICO Price: ā‰ˆ 0.0704757 USD
Accepting: ETH
Soft cap: 6,500 ETH
Hard cap: 12,000 ETH + 72 hours
Bonuses: 10% - 15%
Screenshots taken on 13 Feb 2018
2014 December Gameflip Founded
Gameflip founded in Silicon Valley, California, USA Launched marketplace platform for iOS, Android, and Web in 2015
2016 Digital Goods Transactions
Added support for digital goods transactions into the Gameflip marketplace platform
2017 Q1 Closed Financing from Top VCs
Completed financing from top tier venture capital investors in Silicon Valley Achieved more than 2 million registered users and 500,000 monthly actives
Oct 13 - Oct 20 Pre-sale
The crowdsale will begin at 5am UTC October 13th, 2017 and end at 5am UTC on October 20th, 2017
Nov 1 - Nov 29 Public Crowdsale
The crowdsale will begin at 6am UTC November 1st, 2017 and end at 5:59am UTC on November 29th, 2017
2018 Q1 Core Features
Core smart contracts for FLIP SDK for Javascript, iOS, and Android Platform API to facilitate hybrid on-chain off-chain FLIP transactions Wallet for game items
2018 Q2 Integration with Game Publishers
Begin integration with publishers SDK for Unity and selected game engines Support FLIP transactions on Gameflip marketplace for integrated games
2018 Q3/Q4 Onboard Top Global Game Publishers
Launch portal for game publishers for faster integration and adoption Create support program to scale the ecosystem
Udayan Sharma
Head of Marketing
Participates in a number of projects
Ed Kim
Head of Business Development
Participates in a number of projects
Matheus Arnellas
Head of Live Operations
Participates in a number of projects
Bryan Talbot
Head of Engineering
Participates in a number of projects
Terry Ngo
Co-founder and CTO
Participates in a number of projects
JT Nguyen
Co-founder and CEO
Participates in a number of projects
Tony Simonovsky
ICO Success Manager
Participates in a number of projects

Advisors (9)

Takayuki Nagashima
CEO of Aeria, Inc. (Japan)
Participates in a number of projects
Chris Akhavan
Chief Revenue Officer, Glu Mobile (USA)
Participates in a number of projects
Billy Sungwoo Lee
COO of Payletter Inc. (Korea)
Participates in a number of projects
Yoon Im
SVP of Publishing & Platform of Perfect World (USA & Europe)
Participates in a number of projects
Heiko Hubertz
CEO and Founder of WHOW Games GmbH | Founder of BIGPOINT GmbH (Germany)
Participates in a number of projects
Kotaro Yamagishi
CEO of Keio Innovation Initiative, Inc. | Board Member and Co-Founder of GREE, Inc. (Japan)
Participates in a number of projects
Richard Melmom
Emeritus Partner at Bullpen Capital | Co-Founder of Electronic Arts (USA)
Participates in a number of projects
Masahiro Yasu
CEO of ALIS (Japan)
Participates in a number of projects
Kevin Xu
Blockchain Advisor
Participates in a number of projects
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