We plan the organization and holding of international eSports online-tournaments for 50 most popular disciplines in more than 220 various formats, on PC, Play Station and X-BOX. We create a huge platform which brings together the entire eSports community: cyberathletes, coaches, referees, journalists, commentators, cosplayers, fans and viewers. ZoneX is an eSports social network.<br />
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The main task that we set for ourselves and the project is to provide an opportunity absolutely for everyone to earn playing your favorite games, to build a career as a professional cyberathlete and even to sign a contract with a professional eSports team. We plan to create not just a platform to hold online-tournaments, but a unified platform for the whole esports community which does not include only gamers but also other representatives of the eSports industry with an audience of more than 350 million people.<br />
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All financial interactions between the platform participants will be carried out using smart contracts.
Creation of the ZoneX brand. Creation of the project concept. Market analysis, business planning, team building. Pre-acceleration of IIDF.<br />
August, 2017
Start of the project development.<br />
March, 2018
PRE-SALE<br />
April, 2018
TOKEN SALE<br />
May, 2018
Official launch of the ZoneX project. <br />
<br />
Holding first 5 tournaments on 5 games <br />
<br />
with prize fund of $10 000 each.
July, 2018
Holding tournaments for 15 most popular<br />
<br />
eSport disciplines.
September, 2018
Holding tournaments for 30 most popular <br />
<br />
eSport disciplines. <br />
<br />
Launch of the transfer section of the platform.
November, 2018
Holding tournaments for 50 most popular<br />
<br />
eSport disciplines.<br />
<br />
Launch of personal shops on the cyberathletes’ profile pages.
December, 2018
Award ceremony for the best cyberathletes following the <br />
<br />
results of the first year of the platform functioning.
Q1, 2019
Creation of professional teams and draft<br />
<br />
ofcyberathletes for CS:GO, Dota2, FIFA,<br />
<br />
League of Legends and Hearthstone.
Q2, 2019
Launch of monetization for coaches and referees. <br />
<br />
Launch of a shop for partners on the platform.<br />
Q3, 2019
Confirmation of the professional teams’ line-up.<br />
<br />
Participation in the first qualification matches<br />
<br />
on the professional eSport arena.<br />
Q4, 2019
Launch of streaming on the platform. <br />
<br />
Launch of news feed. <br />
<br />
Launch of monetization for the cosplayers.
2020
Launch of ‘ZoneX League’, the world’s first international amateur eSport league on 25 most popular eSport disciplines.<br />